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Merits and Tiers of Play

Momenta Core Rules · Moment 5 · Missions and Campaigns · Chapter 29

Merits

Merits are Momenta’s coarse, event-based advancement currency, awarded on objective completion. Merits accumulate across the entire mission, and are converted to ranks for character advancement.

Ways to earn meritsAmount
Achieving a main mission objective2-3 merits
Achieving a side mission objective1 merit
Entering downtime with Momentum greater than or equal to half the party’s Max Momentum (minimum 1)1 merit
Discretionary reward for extraordinary play (GM discretion)1 merit

Merits can be banked for character advancement during downtime. The number of merits needed to add one rank is based on the campaign’s difficulty level. For a standard “Heroic” campaign, it takes 5 merits / rank.

Tiers of Play

Momenta organizes 18 ranks of play (CR3 to CR20) plus open-ended Paragon play (CR21+) into four tiers of play:

Tier of PlayCharacter RanksParty IdentityTypical Attack Pool
NoviceCR3 to CR8Adventuring rookies. Distinct archetype identities; modest combat tools.3-5 dice
SeasonedCR9 to CR14Veterans of multiple campaigns. Builds matured; signature combos online.5-6 dice
VeteranCR15 to CR20Renowned heroes. Multi-archetype mastery; legendary-tier challenges.6-7 dice
ParagonCR21+Mythic figures. Open-ended progression; the system’s high-end stress test.7+ dice

Design Note: The typical attack pool is design guidance targeted for each tier; it is not a specific rule or constraint for character builds.