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Advancement

Momenta Core Rules · Moment 2 · Characters · Chapter 13

Characters gain new ranks by banking merits during downtime (see Merits and Tiers of Play). When a character receives a new character rank, they can deploy the rank onto one of their existing archetypes to improve it, or spend the rank to acquire R1 on a new archetype.

As character ranks increase, attributes, mastery slots, and Vigor will also increase:

  • Attribute increase - At every even rank from character rank 4, the character can choose to gain +1 to an attribute of their choice. This will also raise the core value, increase the number of mastery slots, as well as update any stats that are derived from the attribute/core increase. This can cause an individual attribute to exceed the limit of 3 during character creation, but the equilibrium rule needs to be applied here.
  • Wildcard slots - At each multiple of 5 character ranks, gain +1 wildcard mastery slot.
  • Bonus Vigor - Starting from character rank 7, and for each multiple of 7 character ranks, gain +1 Vigor cap.

This table summarizes all the different advancements at each character rank. Bolded cells mark “new at this rank.”

Character Rank (CR)Tier of PlayAttribute +1Wildcard slotsVigor cap
3Novice17
4Novice17
5Novice27
6Novice27
7Novice28
8Novice28
9Seasoned28
10Seasoned38
11Seasoned38
12Seasoned38
13Seasoned38
14Seasoned39
15Veteran49
16Veteran49
17Veteran49
18Veteran49
19Veteran49
20Veteran59
21Paragon510
22+Paragon+1 every other CR+1 every 5 CR+1 every 7 CR