Advancement
Momenta Core Rules · Moment 2 · Characters · Chapter 13
Characters gain new ranks by banking merits during downtime (see Merits and Tiers of Play). When a character receives a new character rank, they can deploy the rank onto one of their existing archetypes to improve it, or spend the rank to acquire R1 on a new archetype.
As character ranks increase, attributes, mastery slots, and Vigor will also increase:
- Attribute increase - At every even rank from character rank 4, the character can choose to gain +1 to an attribute of their choice. This will also raise the core value, increase the number of mastery slots, as well as update any stats that are derived from the attribute/core increase. This can cause an individual attribute to exceed the limit of 3 during character creation, but the equilibrium rule needs to be applied here.
- Wildcard slots - At each multiple of 5 character ranks, gain +1 wildcard mastery slot.
- Bonus Vigor - Starting from character rank 7, and for each multiple of 7 character ranks, gain +1 Vigor cap.
This table summarizes all the different advancements at each character rank. Bolded cells mark “new at this rank.”
| Character Rank (CR) | Tier of Play | Attribute +1 | Wildcard slots | Vigor cap |
|---|---|---|---|---|
| 3 | Novice | 1 | 7 | |
| 4 | Novice | ✓ | 1 | 7 |
| 5 | Novice | 2 | 7 | |
| 6 | Novice | ✓ | 2 | 7 |
| 7 | Novice | 2 | 8 | |
| 8 | Novice | ✓ | 2 | 8 |
| 9 | Seasoned | 2 | 8 | |
| 10 | Seasoned | ✓ | 3 | 8 |
| 11 | Seasoned | 3 | 8 | |
| 12 | Seasoned | ✓ | 3 | 8 |
| 13 | Seasoned | 3 | 8 | |
| 14 | Seasoned | ✓ | 3 | 9 |
| 15 | Veteran | 4 | 9 | |
| 16 | Veteran | ✓ | 4 | 9 |
| 17 | Veteran | 4 | 9 | |
| 18 | Veteran | ✓ | 4 | 9 |
| 19 | Veteran | 4 | 9 | |
| 20 | Veteran | ✓ | 5 | 9 |
| 21 | Paragon | 5 | 10 | |
| 22+ | Paragon | +1 every other CR | +1 every 5 CR | +1 every 7 CR |