Momenta — Pre-Generated Characters
Version: 0.31
Momenta is a tactical, cinematic fantasy TTRPG built around modular archetypes and slottable masteries. This catalog contains ready-to-play pregenerated characters. It is intended to be used with the Momenta Core Rules.
All stat blocks are pre-computed: dice pools include all passive bonuses, and damage ladders are printed with all static riders applied.
Novice Tier (Rank 3)
Mira — Half-Elf, Agile Skirmisher Warrior
| Concept Line |
|---|
| An exiled princess of Exantria, hunting the ones who drove her family from the throne. |
| Name | Character Rank | Tier of Play | Archetypes |
|---|---|---|---|
| Mira | 3 | Novice | Half-Elf (Rank 1) Warrior (Rank 2) |
| Core | Attribute | Attribute |
|---|---|---|
| BODY 3 | POW 0 | AGI 3 |
| MIND 1 | REA 0 | INS 1 |
| SOUL 0 | PRE 0 | LUCK 0 |
| SPD | SEN | SIZE |
|---|---|---|
| 5 | 10 | 1M |
| Max Vitality | Wound Slots | Max Strain | Burden Slots | Resolve | Max Vigor | Max Guard |
|---|---|---|---|---|---|---|
| 21 | 3 | 5 | 3 | 8 | 7 (+4/turn) | 4 |
| Gear Slots | Wondrous Item Slots | Consumable Points |
|---|---|---|
| 3 | 1 | 🔴🔴 (2) |
| Archetype | Rank | Abilities |
|---|---|---|
| Half-Elf | 1 | Low-Light Vision |
| Warrior | 1 | Martial Training - You may equip Medium, Heavy, and Superheavy weapons, and Martial armor. |
| Warrior | 1 | Deflect - You have access to the Deflect reactive defense. |
| Warrior | 2 | Counterattack - You have access to the Counterattack reactive attack. |
| Warrior | 2 | Focused Strike - When you make a Basic Attack with a weapon, you can spend +2 Vigor to roll with a +2d bonus. |
| Body mastery slots (3) | Mind mastery slots (1) | Soul mastery slots (0) | Wildcard slot (1) |
|---|---|---|---|
| Lightning Reflexes Combat Reflexes Bloodlust | Overwatch | - | Visualization |
| Limit Breaks | Effect |
|---|---|
| Deadeye Requiem | Make one attack with an equipped ranged weapon with a +2d bonus. The attack gains the Seeking tag and ignores all attack roll penalties, including distance, visibility, and hit-location targeting penalties. You cannot target a Hidden creature. |
| Weapon | Tags | Dice | Effect | Notes |
|---|---|---|---|---|
| Rapier (Light) | Slashing/Piercing Melee 1 Deflect Reflexive | 3d6 (AGI) | 0s: 1 dmg 1s: 5 dmg 2s: 10 dmg 3+: 15 dmg | Triple: Bloodlust → Wracked 1 (Bleeding) Can apply Visualization |
| Shortbow (Medium) | Piercing Range 20 | 3d6 (AGI) | 0s: 2 dmg 1s: 6 dmg 2s: 11 dmg 3+: 17 dmg | Used for Overwatch Can apply Visualization No Bloodlust (Ranged) |
| Unarmed Attack (Light) | Crushing Melee 1 Reflexive | 3d6 (AGI) | 0s: 1 dmg 1s: 3 dmg 2s: 6 dmg 3+: 9 dmg | Can apply Visualization No Bloodlust (Crushing) |
| Armor | Type | Effect | Penalty |
|---|---|---|---|
| Chain Shirt | Martial | +2 Max Guard | none |
| Reactive Defenses | Vigor Cost | Dice | Notes |
|---|---|---|---|
| Dodge | 2 | 4d6 (AGI + Lightning Reflexes) | - |
| Deflect (Rapier) | 1 | 3d6 | Melee attacks only, once per round. |
| Other Reactions | Vigor Cost | Trigger | Notes |
|---|---|---|---|
| Counterattack | 2 | When you are targeted by a melee attack. | Resolve your attack first, then take the triggering damage in full. |
| Intercept | 2 | A combatant out of reach of one of your equipped melee weapons moves into reach during their movement. | Interrupts, then target can finish moving. |
| Forestall | 2 | A combatant within reach of your Reflexive melee weapon attempts to move (not forced movement). | Interrupts, then target can finish moving. |
| Brace | Free | When you are about to take damage from an attack. | Gain resistance to the attack; you become Broken. |
| Abilities |
|---|
| Overwatch (Vigor 1) maneuver: Declare a Cone 5 area originating from your square as your Overwatch zone, persisting until the start of your next turn. When an enemy moves into the zone from outside it, you may make a ranged Basic Attack against them as a reaction (2 Vigor per reactive attack; ranged weapon required). Each enemy can be attacked this way at most once before the start of your next turn, no matter how many times they re-enter. When you are in Overwatch, you cannot Move or Shift. Visualization: After rolling an attack, you may take 2 Strain to re-roll. You must keep the re-roll. All modifiers that applied to the original roll apply equally to the re-roll. |
| Threads (3) | Bonds (3) |
|---|---|
| Raised in the Pearl Court of Exantria. | [To Kira / Bond 2 / 3 Strands] I am forever indebted to him for saving my life during a moment of my weakness. |
| Last student of the crown blademaster, Maestro Corvine. | |
| Three years on the smugglers’ roads under a false name. |
| Playstyle |
|---|
| Open at range with Overwatch, close with the Rapier, Focused Strike against armor. |
Kira — Dwarf, Raging Brute
| Concept Line |
|---|
| The last shieldbreaker of Kargen Deephold, drowning his grief in battle-fury. |
| Name | Character Rank | Tier of Play | Archetypes |
|---|---|---|---|
| Kira | 3 | Novice | Dwarf (Rank 1) Barbarian (Rank 2) |
| Core | Attribute | Attribute |
|---|---|---|
| BODY 2 | POW 2 | AGI 0 |
| MIND 1 | REA 0 | INS 1 |
| SOUL 1 | PRE 0 | LUCK 1 |
| SPD | SEN | SIZE |
|---|---|---|
| 4 (5 when Frenzied) | 12 | 1M |
| Max Vitality | Wound Slots | Max Strain | Burden Slots | Resolve | Max Vigor | Max Guard |
|---|---|---|---|---|---|---|
| 21 | 3 | 5 | 3 | 9 | 7 (+4/turn) | 3 |
| Gear Slots | Wondrous Item Slots | Consumable Points |
|---|---|---|
| 3 | 1 | 🔴🔴 (2) |
| Archetype | Rank | Abilities |
|---|---|---|
| Dwarf | 1 | Darkvision |
| Barbarian | 1 | Martial Training - You may equip Medium, Heavy, and Superheavy weapons, and Martial armor. |
| Barbarian | 1 | Enter Frenzy - You have access to the Enter Frenzy maneuver (see Abilities). Your maximum number of Frenzy stacks is 3 (1 base, raised by the Berserk mastery). |
| Barbarian | 2 | Relentless - Your melee weapon attacks deal +2 damage for every stack of Frenzy. |
| Barbarian | 2 | Adrenaline - While Frenzied, you can perform the Surge maneuver using BODY instead of MIND. All other rules for Surge remain the same, including taking 2 Strain for each point of Vigor gained. |
| Body mastery slots (2) | Mind mastery slots (1) | Soul mastery slots (1) | Wildcard slot (1) |
|---|---|---|---|
| Bloodlust Bloodfeast | Willpower | Berserk | Charging Frenzy |
| Limit Breaks | Effect |
|---|---|
| Crescent Onslaught | Make one melee weapon attack against every enemy within your weapon’s melee range (treat the weapon’s reach as a minimum of 2 for this maneuver). Roll each attack separately with a +1d bonus. |
| Weapon | Tags | Dice | Effect | Notes |
|---|---|---|---|---|
| Greataxe (Heavy) | Slashing Melee 1 | 2d6 (POW) +1d per Frenzy stack | 0s: 3 dmg 1s: 9 dmg 2s: 17 dmg 3+: 25 dmg (+2 per Frenzy stack) | Triple: Bloodlust → Wracked 1 (Bleeding) |
| Sling (Light) | Crushing Range 10 | 2d6 (POW) | 0s: 1 dmg 1s: 4 dmg 2s: 8 dmg 3+: 12 dmg | No Frenzy bonuses (Ranged) No Bloodlust (Ranged) |
| Unarmed (Light) | Crushing Melee 1 | 2d6 (POW) +1d per Frenzy stack | 0s: 1 dmg 1s: 3 dmg 2s: 6 dmg 3+: 9 dmg (+2 per Frenzy stack) | No Bloodlust (Crushing) |
| Armor | Type | Effect | Penalty |
|---|---|---|---|
| Plate Armor | Martial | +3 Max Guard | -1d on all AGI action rolls |
| Reactive Defenses | Vigor Cost | Dice | Notes |
|---|---|---|---|
| Dodge | 2 | 2d6, take lowest | Unavailable while Frenzied. |
| Other Reactions | Vigor Cost | Trigger | Notes |
|---|---|---|---|
| Intercept | 2 | A combatant out of reach of one of your equipped melee weapons moves into reach during their movement. | Basic Attack (Frenzy dice apply). Interrupts, then target can finish moving. |
| Brace | Free | When you are about to take damage from an attack. | Gain resistance to the attack; you become Broken. Unavailable while Frenzied. |
| Abilities |
|---|
| Enter Frenzy (Vigor 1, 1/turn) maneuver: Gain 1 stack of the Frenzy condition (max 3). Frenzy (stackable, max 3; cleared by Steady Yourself): +1d per stack on all melee weapon attacks (including Intercept). Flat +1 SPD while Frenzied. You cannot Brace, or use reactive defenses like Dodge. At the end of your turn, take Strain equal to your current Frenzy stacks. Willpower: +1d when using INS to oppose a roll. Bloodfeast: When you defeat a creature with a melee attack while Frenzied, regain 1 Vigor and gain +5 Guard (Over-Guard rules apply). Surge: once per turn, convert Strain into Vigor at 2 Strain per 1 Vigor, up to BODY (2) Vigor (while Frenzied) or MIND (1) Vigor (while not Frenzied). Charging Frenzy: When the Enter Frenzy maneuver takes you from 0 to 1 Frenzy stack, you may immediately take the Move maneuver at no Vigor cost. This is in addition to the free Move maneuver you get every turn. |
| Threads (3) | Bonds (4) |
|---|---|
| Forged as a shieldbreaker of Kargen Deephold. | [To Vera / Bond 2 / 3 Strands] I do not trust elves; she will be trouble. |
| Twenty years cutting ore in the deep galleries. | |
| Crowd favorite of the Emberlow fighting pits. |
| Playstyle |
|---|
| Enter Frenzy every turn and swing the Greataxe — at Frenzy 3 you roll 5d6 for 9/15/23/31. Watch your Strain: the rage costs 3/turn at full stacks against a maximum of 5, so Steady Yourself before you Break down. While Frenzied you have no defensive reactions — let Mira hold the line, and Brace only when calm. |
Maya — Human, Damage Caster
| Concept Line |
|---|
| A disgraced academy prodigy proving the theory they expelled her for. |
| Name | Character Rank | Tier of Play | Archetypes |
|---|---|---|---|
| Maya | 3 | Novice | Human (Rank 1) Scholar (Rank 2) |
| Core | Attribute | Attribute |
|---|---|---|
| BODY 0 | POW 0 | AGI 0 |
| MIND 3 | REA 3 | INS 0 |
| SOUL 1 | PRE 0 | LUCK 1 |
| SPD | SEN | SIZE |
|---|---|---|
| 5 | 10 | 1M |
| Max Vitality | Wound Slots | Max Strain | Burden Slots | Resolve | Max Vigor | Max Guard |
|---|---|---|---|---|---|---|
| 10 | 3 | 12 | 3 | 9 | 7 (+3/turn) | 2 |
| Gear Slots | Wondrous Item Slots | Consumable Points |
|---|---|---|
| 3 | 3 | 🔴🔴🔴🔴 (4) |
| Archetype | Rank | Abilities |
|---|---|---|
| Human | 1 | Versatile - +1 wildcard mastery slot (included below). |
| Human | 1 | Human Experience - Gain one additional Thread (included below). |
| Scholar | 1 | Spellcasting - You may perform the Cast a Spell maneuver, using REA as the spellcasting attribute. |
| Scholar | 1 | Starting Repertoire - 3 bonus mastery slots (shown below), retrainable during downtime. |
| Scholar | 1 | Spell Focus - Casting without a spell focus equipped incurs -1d on the spellcasting roll. |
| Scholar | 2 | Detect Magic - You have access to the Detect Magic maneuver (see Abilities). |
| Scholar | 2 | Push the Craft - When you cast a spell, you may take up to MIND (3) Strain before rolling; each Strain grants +1d on that spellcasting roll. |
| Scholar | 2 | Magic Study - Gain 1 bonus mastery slot (shown below) |
| Body mastery slots (0) | Mind mastery slots (3) | Soul mastery slots (1) | Wildcard slots (2) | Repertoire slots (4) |
|---|---|---|---|---|
| - | Mens Resonance Cone Shaping Arcane Shield | Storied Past | Iron Will Potpourri | Ignis Resonance Rend Art Afflict Art Bolster Art |
| Limit Breaks | Effect |
|---|---|
| Arcane Overdrive | Cast one spell. Its total Vigor cost is 0, including up to 4 Vigor of spell-shaping upgrades for free. The spellcasting roll gains a +2d bonus (area shaping roll penalties still apply). Grazing with this spell causes no Strain. Because a Limit Break is a full-turn maneuver, free maneuvers that accompany casting (e.g., Push the Craft) cannot be used. |
| Weapon | Tags | Dice | Effect | Notes |
|---|---|---|---|---|
| Dagger (Light) | Slashing/Piercing Melee 1 Range 5 | 2d6, take lowest | 0s: 1 dmg 1s: 4 dmg 2s: 8 dmg 3+: 12 dmg | - |
| Spell Focus | Effect |
|---|---|
| Spellbook (Basic spell focus) | - |
| Armor | Type | Effect | Penalty |
|---|---|---|---|
| Armored Cloak | Standard | +2 Max Guard | -1d on all AGI action rolls |
| Spell | Vigor Cost | Roll | Tags & Defense | Effect |
|---|---|---|---|---|
| Ignis Rend (Range 10) | 2 | 3d6 | Fire. Defended normally (Dodge etc.). | 0s: 4 dmg 1s: 7 dmg 2s: 12 dmg + Wracked 1 (Fire) 3+: 18 dmg + Wracked 3 (Fire) OF: +6 dmg/success |
| Mens Rend (Range 10) | 2 | 3d6 | Mental, Indefensible, Imprecise, Seeking. Opposable by INS. | Strain damage — 0s: 1 1s: 2 2s: 3 + Frightened 3+: 5 + Frightened OF: +2 Strain/success |
| Ignis Afflict (Touch, 1 round) | 2 | 3d6 | Fire, Indefensible, Imprecise, Seeking. Opposable by POW. | 0s: 1 dmg 1s: Wracked 1 (Fire) 2s: Wracked 2 (Fire) 3+: Wracked 3 (Fire) OF: +2 dmg/success. While active: pay 1 Strain per cleared stack to restore it. |
| Mens Afflict (Touch, 1 round) | 2 | 3d6 | Mental, Indefensible, Imprecise, Seeking. Opposable by INS. | Applies Frightened (see catalog band note). While active: pay 1 Strain to re-apply if cleared. |
| Ignis Bolster (Self, 1 round) | 2 | 3d6 | Buff (cast on an ally at Touch for +1 Vigor). | Target’s melee weapon attacks deal +2 Fire damage; at 2s/3+ the target also gains +1d/+2d on melee weapon attacks. OF: +2 Guard/success. |
| Mens Bolster (Self, 1 round) | 2 | 3d6 | Buff (cast on an ally at Touch for +1 Vigor). | Target gains +2d on REA and INS rolls made to oppose another roll; at 2s/3+, +1d/+2d on all other REA and INS rolls. OF: +2 Guard/success. |
Spell-shaping (pay extra Vigor when casting): Range +1 step per +1 Vigor (Touch → 10 → 20 → 40) · Area 3×3 (+1 Vigor, -1d) / 5×5 (+2, -2d) / 7×7 (+3, -3d) · Cone N (+N Vigor, -1d) via Cone Shaping · Duration +1 round per +1 Vigor.
| Reactive Defenses | Vigor Cost | Dice | Notes |
|---|---|---|---|
| Dodge | 2 | 2d6, take lowest | - |
| Other Reactions | Vigor Cost | Trigger | Notes |
|---|---|---|---|
| Brace | Free | When you are about to take damage from an attack. | Gain resistance to the attack; you become Broken. |
| Iron Will | 1 | When you are about to take Strain from an attack. | Halve the Strain that you take. |
| Arcane Shield | 1 | Another creature targets you with an attack (declared before the attacker rolls) | Gain resistance to the triggering attack. You take 2 Strain. |
| Abilities |
|---|
| Detect Magic (Vigor 2) maneuver: Make a REA roll to sense magic within SEN (10) squares. 0s: presence only. 1s: Resonance and Art, for those you know. 2+: Resonance and Art of any detected magic. Surge: once per turn, convert Strain into Vigor at 2 Strain per 1 Vigor, up to MIND (3) Vigor. |
| Threads (5) | Bonds (4) |
|---|---|
| Youngest-ever fellow of the Kolgrimm Athenaeum. | [To Vera / Bond 2 / 3 Strands] I am in love; I have never seen anyone that is so pretty in real life. |
| Expelled after the Emberfall Incident. | |
| Summers apprenticed to her apothecary aunt. | |
| Field cataloguer on the Threnody Expedition. | |
| Keeps ciphered correspondence with a dozen dubious scholars. |
| Playstyle |
|---|
| Two damage tracks: Ignis burns Vitality through armor’s Guard, Mens bypasses every physical defense and drains Strain — read the enemy and pick the track. Push the Craft (+1d to +3d) on the big cast, then Surge your deep Strain pool back into Vigor. Arcane Shield is your Dodge. Stay behind Kira. |
Vera — Elf, Battle-Priest
| Concept Line |
|---|
| A lantern of the Dawnfather’s faith, sent into the dark to find out why the light dims. |
| Name | Character Rank | Tier of Play | Archetypes |
|---|---|---|---|
| Vera | 3 | Novice | Elf (Rank 1) Channeler (Rank 2) |
| Core | Attribute | Attribute |
|---|---|---|
| BODY 1 | POW 1 | AGI 0 |
| MIND 3 | REA 0 | INS 3 |
| SOUL 0 | PRE 0 | LUCK 0 |
| SPD | SEN | SIZE |
|---|---|---|
| 6 | 15 | 1M |
| Max Vitality | Wound Slots | Max Strain | Burden Slots | Resolve | Max Vigor | Max Guard |
|---|---|---|---|---|---|---|
| 12 | 3 | 8 | 3 | 10 | 7 (+4/turn) | 2 |
| Gear Slots | Wondrous Item Slots | Consumable Points |
|---|---|---|
| 3 | 3 | 🔴🔴 (2) |
| Archetype | Rank | Abilities |
|---|---|---|
| Elf | 1 | Low-Light Vision |
| Elf | 1 | Elven Memories - Whenever a situation calls for having knowledge about a subject matter, you can spend 1 Strain to upgrade your knowledge level by one step - from Unfamiliar to Familiar, or from Familiar to Expert. Only 1 Strain can be spent in this manner for each situation, and it only lasts for the duration of the current situation. |
| Channeler | 1 | Spellcasting - You may perform the Cast a Spell maneuver, using INS as the spellcasting attribute. |
| Channeler | 1 | Starting Repertoire - 3 bonus mastery slots (shown below), retrainable during downtime. |
| Channeler | 1 | Spell Focus - Casting without a spell focus equipped incurs -1d on the spellcasting roll. |
| Channeler | 2 | Patron’s Aura - An aura of divine protection covering all squares within 5 of you. Enables the Helping Hand reaction. |
| Channeler | 2 | Patron’s Will - When you cast a spell, you may bypass the spellcasting roll and declare successes at 2 Strain per success. No modifiers of any kind apply. Declare before rolling and before any opposed rolls resolve. |
| Body mastery slots (1) | Mind mastery slots (3) | Soul mastery slots (0) | Wildcard slot (1) | Repertoire slots (3) |
|---|---|---|---|---|
| Vigorous | Rend Art Bolster Art Mending Spirit | - | Beseech | Lux Resonance (2 slots) Mend Art |
| Limit Breaks | Effect |
|---|---|
| Undying Vow | Every ally within SEN squares (including yourself) restores Vitality equal to half their Max Vitality at no Resolve cost, then chooses one of the following: - Clear Strain equal to half their Max Strain; or - Clear one condition on themselves that is auto-clear or roll-to-clear. |
| Weapon | Tags | Dice | Effect | Notes |
|---|---|---|---|---|
| Dagger (Light) | Slashing/Piercing Melee 1 Range 5 | 1d6 (POW) | 0s: 1 dmg 1s: 4 dmg 2s: 8 dmg 3+: 12 dmg | - |
| Spell Focus | Effect |
|---|---|
| Holy Symbol (Basic spell focus) | - |
| Armor | Type | Effect | Penalty |
|---|---|---|---|
| Armored Cloak | Standard | +2 Max Guard | -1d on all AGI action rolls |
| Spell (2 Vigor to cast) | Roll | Tags & Defense | Effect |
|---|---|---|---|
| Lux Rend (Range 15) | 3d6 (INS) | Radiant, Indefensible, Imprecise (blocked by Cover — no Seeking). Opposable by PRE. | 0s: 4 dmg 1s: 7 dmg 2s: 12 dmg + Shrouded 3+: 18 dmg + Shrouded OF: +6 dmg/success |
| Lux Bolster (Self, 1 round) | 3d6 (INS) | Buff (cast on an ally at Touch for +1 Vigor). | Target’s weapon attacks gain the Radiant tag; target is immune to Frightened (existing Frightened cleared). Band-flat: 1s+ grants the full effect. OF: +2 Guard/success. |
| Lux Mend (Touch) | 3d6 (INS) | Restoration — caster chooses Vitality or Strain ladder. | Vitality: 0s: +5 Guard · 1s: recover half Max Vitality · 2s: recover to full · 3+: full + clear all stackable auto/roll-clear conditions. Bands 1+: caster or target spends 1 Resolve. OF: +3 Guard/success. Strain: clears 1/2/3/5 Strain by band · 3+ also clears all non-stackable auto/roll-clear conditions. OF: +2 Strain cleared/success. |
Spell-shaping (pay extra Vigor when casting): Range +1 step per +1 Vigor (Touch → 15 → 30 → 60) · Area 3×3 (+1 Vigor, -1d) / 5×5 (+2, -2d) / 7×7 (+3, -3d) · Duration +1 round per +1 Vigor.
| Reactive Defenses | Vigor Cost | Dice | Notes |
|---|---|---|---|
| Dodge | 2 | 2d6, take lowest | - |
| Other Reactions | Vigor Cost | Trigger | Notes |
|---|---|---|---|
| Helping Hand | The Mend’s Vigor cost | An ally within your Patron’s Aura (5 squares) is targeted by an attack. | Cast Mend on them; it resolves before the attack’s damage. Pay range shaping to reach them (Touch base). |
| Brace | Free | When you are about to take damage from an attack. | Gain resistance to the attack; you become Broken. |
| Abilities |
|---|
| Mending Spirit: When you cast Mend, both you and the target gain +5 Guard, regardless of band or ladder. Can result in Over-Guard. Beseech: During interlude, restore 1 spent Resolve (once per interlude). Patron’s Will economics: your Max Strain is 8 — declaring 3 guaranteed successes costs 6 Strain. Use it when the heal must land. Surge: once per turn, convert Strain into Vigor at 2 Strain per 1 Vigor, up to MIND (3) Vigor. |
| Threads (3) | Bonds (3) |
|---|---|
| Novice-raised in the Cloister of First Light. | [To Mira - Bond 1 / 1 Strand] Half-Elves are curious creatures to me. |
| Walked the pilgrim roads as a lantern-bearer. | [To Kira - Bond 1 / 1 Strand] Dwarves are curious creatures to me. |
| Chosen as a Voice on the Night of Falling Stars. | [To Maya - Bond 1 / 1 Strand] Humans are curious creatures to me. |
| Playstyle |
|---|
| SEN 15 means your light reaches across the battlefield — but cover blocks it, so keep sightlines. Helping Hand turns incoming blows into healing moments; Mending Spirit armors you both every time. When a Mend absolutely must land at full effect, Patron’s Will buys 3 successes for 6 Strain off your deep Elf track. Bolster the frontline against fear before the horrors arrive. |