Momenta — Limit Breaks Catalog
Version: 0.31
Momenta is a tactical, cinematic fantasy TTRPG built around modular archetypes and slottable masteries. This catalog contains the Limit Breaks stat blocks. It is intended to be used with the Momenta Core Rules.
All of the catalog examples are a sample of the design space, and not to be considered an exhaustive list.
Limit Break Basics
Limit Breaks come in two categories, with a uniform access rule:
- General Limit Breaks are gated by core minimums (e.g., BODY 2). Any character who meets the prerequisite may equip them.
- Archetype Limit Breaks (path, specialist, and ancestry alike) unlock when that archetype is realized. They carry no attribute or core prerequisites.
General Limit Breaks
[LIMIT BREAK] Crescent Onslaught
Prerequisite: BODY 2
Effect: Make one melee weapon attack against every enemy within your weapon's melee range (treat the weapon's reach as a minimum of 2 for this maneuver). Roll each attack separately with a +1d bonus.
[LIMIT BREAK] Deadeye Requiem
Prerequisite: BODY 2
Effect: Make one attack with an equipped ranged weapon with a +2d bonus. The attack gains the Seeking tag and ignores all attack roll penalties, including distance, visibility, and hit-location targeting penalties. You cannot target a Hidden creature.
[LIMIT BREAK] Arcane Overdrive
Prerequisite: MIND 2
Effect: Cast one spell. Its total Vigor cost is 0, including up to 4 Vigor of spell-shaping upgrades for free. The spellcasting roll gains a +2d bonus (area shaping roll penalties still apply). Grazing with this spell causes no Strain.
Because a Limit Break is a full-turn maneuver, free maneuvers that accompany casting (e.g., Push the Craft) cannot be used.
[LIMIT BREAK] Undying Vow
Prerequisite: MIND 2
Effect: Every non-Defeated ally within SEN squares (including yourself) restores Vitality equal to half their Max Vitality at no Resolve cost, then chooses one of the following:
- Clear Strain equal to half their Max Strain; or
- Clear one condition on themselves that is auto-clear or roll-to-clear; or
- Clear either the Faltering or Unraveling condition
[LIMIT BREAK] Bulwark Unbreakable
Prerequisite: SOUL 2
Effect: Gain +20 Guard (this can result in Over-Guard). Until the start of your next turn, you are immune to forced movement. Every enemy within 5 squares gains the Provoked condition with you as the source.
[LIMIT BREAK] Golden Hour
Prerequisite: SOUL 2
Effect: For every ally within SEN squares: Each ally may take a free Move or Shift maneuver, and may then immediately make one Basic Attack by paying its Vigor cost. An ally without enough Vigor may still make the attack, but immediately gains the Exhausted condition.
Archetype Limit Breaks
[LIMIT BREAK] Inazuma Crash
Prerequisite: Warrior Realized
Effect: Double your SPD for this turn. Choose one equipped melee weapon. As you move, make one Basic Attack with that weapon against each enemy that comes within the weapon's reach at any point during your movement this turn (each enemy can only be struck once this way). On 3 or more successes, the enemy disregards the attack's normal effects and instead takes a Wound (if the enemy has no Wound slots, they become Defeated).
Combo Limit Breaks
Combo Limit Breaks require mutual Bond 4+; see Bonds in Combat in the quickstart. Entries to follow.